Posts Tagged ‘ iOS ’

Canada is a year behind in Mobile Trends

Online Graphing

I could pretty much just post this chart and call it a day. The numbers are taken from the just released data from Quorus Consulting for Canadian statistics and from Nielson for the US numbers. It clearly shows the Canadian market in 2011 mirroring what the US looked like a year before.

So why the discrepancy? Well it’s likely a number of factors but ultimately it boils down to three; loyalty, pricing and marketing.

Loyalty is the obvious one, RIM is a Canadian company and people enjoy supporting a product of Canada. Also since so many businesses, schools and government are built around the blackberry it makes moving to an alternative more difficult.


Pricing is definitely another proponent of slowing down progress and has much to do with Canadian carriers and their three year contracts. I’m still on a contract from my 2008 purchase of a Windows Mobile HTC Touch Pro. To upgrade before August of 2011 I have had to buy my Android phone at full price.

It’s not just contract pricing but also device pricing that has helped Blackberry stay on top. RIM has done well due to inexpensive devices like the Curve and the Pearl. These devices were often given away for free with contract and offered a better experience than the competition could provide at that price point. But Canada is finally starting to get some inexpensive Android devices worth owning that offer the better experience in lower price bracket.


The biggest reason for the discrepancy is marketing and is something that Apple excels at. What has kept Android behind is the lack of centralized marketing. Google doesn’t push Android like Apple or RIM does with iOS and BlackBerry. It’s up to the carriers and manufacturers to do so and as a result the message is fairly fragmented.

It is in this very area that US differs drastically and is all thanks to Apple’s bad decision to limit the iPhone to AT&T. Verizon (AT&T’s biggest competitor) in an effort to stay relevant in the smartphone space heavily promoted Android. The Droid namesake was bought and sold by Verizon with a consistent message, Droid Does. The recent change in Apple’s approach which brought the iPhone to Verizon has done very little to slow Android down. The damage was down and it all started with the original Droid back in late 2009. It was the spark that lit the fire and brought Android to the mainstream and informed the masses of a true alternative to iOS.

No carrier in Canada has done for Android what Verizon did in the US. But with recent increases in Android alternatives on all Canadian carriers and no new iPhone in sight the summer of 2011 could turn out to be a big quarter for Android. I’ll have to come back to this next year and see just how much Canada has progressed.

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Asphalt 6: Adrenaline is out of the shop and it’s firing on all cylinders

by Dave Loft

I had quite a few problems with Asphalt 6 when it first came out as I mentioned in my previous post. To summarize, it was too big at 1GB, took too much RAM at over 100MB, it had framerate issues, stability issues, control issues and achievements were not saved. To say the least, it was a complete mess. I had planned to write a review when it came out but instead I just ranted about how poorly done the Android port was.

Well here we are five weeks and two patches later and Gameloft has addressed all of my issues. It now uses less storage at just under 900MB and limits the download to 500MB compressed. It’s now down to 70MB of RAM, the framerate has improved, stability is great, control issues are gone and achievements are working. It is now in a state that I would consider release worthy and I am now going to give it a proper run through.

First and foremost it really is a great game and is easily the best Arcade Racer on Android. The physics on the cars feel a little off and fairly floaty but after a few hours with the game, that issue kind of fades away. Drifting is an absolute blast, once you get the rhythm down. Accelerometer steering is precise and feels just right and for anyone who prefers alternative methods of steering, you will be happy to see a few alternative options available.

The graphics are good, but look somewhat grainy, like it’s not taking advantage of the high res display on my phone. But then on some tracks this isn’t an issue at all. It appears to be the detailed textures used on some levels that have the issue and utilizing anti aliasing and anisotropic filtering would clear it up. Making up for the texture issues are the beautifully rendered cars, lush scenery, great filtering and weather effects. All of which come together to create a great visual presentation.

The game offers a number of ways to play. With Free Race you will be given an option of four modes; Normal Race, Beat ’em All, Elimination and Collector. Beat ’em All requires that you knock out a set number of opponents. Just smash your car against theirs and push them into the edge of the track will usually do the trick and is followed by a pleasing slow motion ‘Elimination’ animation. Get used to taking out racers this way as you will need to take out a few racers in each race to rank higher. In Elimination, races the last racer will be eliminated every 30 seconds till there is just three left. With Collector your goal is to collect the most special items and to win, you will need to get out first quickly. In Career you will have four additional modes; Dual, Time Attack, Drift and Under Pressure. Under Pressure is just like Beat ’em All, except that you have limited respawns.

The game has 42 cars ranging from the Mini Cooper to the Bugatti Veyron, all of which can be customized with paint jobs, decals and performance enhancing parts.  The game provides 11 leagues, 55 events and 12 courses to sharpen your skills on. Then when your ready you can take them online and race with up to six people, locally or over the internet. This game does not disappoint in the value for dollar catagory.

This has been my go to game for the past week whenever I have had time to sink my teeth into it. It’s not the game I pickup when I have a couple minutes while waiting, as it takes too long to load into the game and get racing. But like many Gameloft games, it is the game I go to when I’m looking for a console like experience. The depth of gameplay is beyond most smartphone games and easily provides the same amount of content of a game ten times it’s price. If you like arcade racing games, then Asphalt 6 is a must buy.

Score: 9.0

Official Website: Gameloft.com

For those interested, the game is only for high end phones and must be purchased from Gameloft directly. Games can be paid with credit card or PayPal and with some carriers, carrier billing is an option. Any game purchased can be easily re-downloaded by heading to gameloft.com on your phone and selecting ‘My Downloads’ at the bottom of the page. Login with your email or phone number and any game purchased available for that model will appear. Gameloft games will occasionally check for updates when launched and download them automatically if needed. 

email:  android.support@gameloft.com
phone: 1-800-910-3186

Guerrilla Bob is well dressed but doesn’t have anything to say

by Dave Loft

I’ve had Guerrilla Bob for about a month and while it’s easily one of the most polished games on the Android market, it just doesn’t posses the longevity to keep me interested. Now to be fair, that would describe most mobile phone games and is exactly why they’re typically priced below $5. I guess I’m just looking for a console experience on a phone and one I know can be done.

I love the graphics in the game and the visual style reminds me of TF2. The textures are clean, beautifully put together and they’re not very detailed. But it works within the style of the game. To go with the smooth graphics is an equally smooth framerate that makes Guerrilla Bob a joy to play.

Cross compatibility is a big part of the marketing behind Guerrilla Bob and is one feature few games have offered. It is unfortunately only local multiplayer and the lacks the essential online multiplayer required to keep me playing the game.

Controls are plentiful with options to auto-aim and multiple dual stick configurations to choose from. If your new to dual stick games, or just want a simpler experience on your mobile, auto-aim is a great place to start. Once you get good at the game you can set the difficulty to hard or just turn off auto-aim.

The game offers ten guns and four characters to choose from, but with only one to start the game. You will unlock more as you play and getting all the guns can take quite a while.

The game offers a few ways to play; arcade, survival and mercenary. Arcade and mercenary are the same game but it changes how weapons are unlocked. In arcade you need to find new weapons hidden throughout the level. While in mercenary mode, you make money by taking out enemies to spend on your weapon of choice. With these two modes your goal is to move to the end of the level and your only job is to shoot. Survivor is the same gameplay in an arena and your scored based on how long you can survive.

What you soon realize is that all of the options available are pretty much the same. I feel if your gonna do just a shooting game, your gonna need more than ten guns. If you want to make your game more than just a shooting game some extra gameplay elements would go a long way. Just steeling ideas from your standard fps will do wonders. Vehicles, mele combat, stealth, cover, defend here, attack this, find the key, disguise as an enemy, something, anything. It just won’t stand as long without another leg to use.

To be fair. this really is me just wanting more complexity from mobile games and that’s something many people don’t care for. Taking into consideration what type of game Angry Mob was aiming to create with Guerrilla Bob, they have definitely nailed the mechanics of the game. It’s when you compare Guerrilla Bob to other shooters available on the Android Market that it becomes a more compelling product. It may have nothing on games like Modern Combat, but it’s really not trying to either.

Guerrilla Bob is the shooter built for a touch screen phone and one that’s accessible to the masses. This is the style of shooter that will have the most success on mobile devices and Angry Mob has built the best of it’s kind. Hopefully they can take that success and return with a squeal that raises the bar well above the the competition, rather than just over.

Score: 8.0

Android Market Link: Guerrilla Bob
Official Website: angrymobgames.com

Stellar Escape on Android

by Dave Loft

I’m really impressed with the quality of Stellar Escape and the entertainment I’ve squeezed from this simple yet brilliantly executed game. Stellar Escape is a very straight forward game, literally. Your character always runs forward and you simply have to hit the right button to jump over or under the obstacles. But make three mistakes and your dead.

The graphics and animation are beautiful and the controls couldn’t be better. On the left you have two buttons, the top one grabs the bar above you and bottom one is for jumping down the tubes. On the right you have three buttons, jump over, dive between and slide under obstacles. The buttons icon clearly illustrates with what each does and was never a hindrance to my progression. See image below.

The game doesn’t have too much story and you won’t even be presented with one if you just choose ‘Play’ from the menu. But if you want the story, you can choose it by selecting ‘Story’ from the main menu. The story is presented with six still images with the story written on each page. You play Elliot Black who is ‘a courier in the infamous Beta Sector’. Upon delivering a package to Lord Gulasch, Elliott finds his evil plan to destroy Earth. Elliot is quick to act and grabbed the jewel from the package and begins running for his ship. The jewel was the last piece in Lord Gulasch’s super laser and taking it made Elliott ‘the most wanted person in the galaxy’.


Some may find the game too short with only 9 levels, something a better player than I could finish in an hour. But for anyone who does finish the game it provides an endless mode allowing you to push for a new high distance score. So at least there is something to do, even after you made it back to your ship. Some more levels and variation would definitely have made Stellar Escape just about the perfect game. But considering the quality of the game and a price tag of less than $1.50, there should be no hesitation in buying this game. *Update* Less than a week old and Orange Agenda has already released a major update with 6 more levels. Bringing the total level count up to 15. I don’t think anyone can argue the game is too short anymore.

I’m really pleased with Orange Agenda’s decision to release this game on both the iOS and Android platform at the same time. What makes it even more impressive is the fact that Orange Agenda is comprised of just two developers. I strongly recommend to anyone with an iOS or Android device to go out and buy this truly stellar game. You will not be disappointed with Stellar Escape.

Score: 9.0

Android Market Link: Stellar Escape
Official Website: orangeagenda.com

How Android Is Taking Over

 

From Gigaom

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