Archive for the ‘ Mobile ’ Category
I could pretty much just post this chart and call it a day. The numbers are taken from the just released data from Quorus Consulting for Canadian statistics and from Nielson for the US numbers. It clearly shows the Canadian market in 2011 mirroring what the US looked like a year before.
So why the discrepancy? Well it’s likely a number of factors but ultimately it boils down to three; loyalty, pricing and marketing.
Loyalty is the obvious one, RIM is a Canadian company and people enjoy supporting a product of Canada. Also since so many businesses, schools and government are built around the blackberry it makes moving to an alternative more difficult.
Pricing is definitely another proponent of slowing down progress and has much to do with Canadian carriers and their three year contracts. I’m still on a contract from my 2008 purchase of a Windows Mobile HTC Touch Pro. To upgrade before August of 2011 I have had to buy my Android phone at full price.
It’s not just contract pricing but also device pricing that has helped Blackberry stay on top. RIM has done well due to inexpensive devices like the Curve and the Pearl. These devices were often given away for free with contract and offered a better experience than the competition could provide at that price point. But Canada is finally starting to get some inexpensive Android devices worth owning that offer the better experience in lower price bracket.
The biggest reason for the discrepancy is marketing and is something that Apple excels at. What has kept Android behind is the lack of centralized marketing. Google doesn’t push Android like Apple or RIM does with iOS and BlackBerry. It’s up to the carriers and manufacturers to do so and as a result the message is fairly fragmented.
It is in this very area that US differs drastically and is all thanks to Apple’s bad decision to limit the iPhone to AT&T. Verizon (AT&T’s biggest competitor) in an effort to stay relevant in the smartphone space heavily promoted Android. The Droid namesake was bought and sold by Verizon with a consistent message, Droid Does. The recent change in Apple’s approach which brought the iPhone to Verizon has done very little to slow Android down. The damage was down and it all started with the original Droid back in late 2009. It was the spark that lit the fire and brought Android to the mainstream and informed the masses of a true alternative to iOS.
No carrier in Canada has done for Android what Verizon did in the US. But with recent increases in Android alternatives on all Canadian carriers and no new iPhone in sight the summer of 2011 could turn out to be a big quarter for Android. I’ll have to come back to this next year and see just how much Canada has progressed.
by Dave Loft
I’ve been mulling this over for the past week and wanted to share my thoughts on it. Ultimately what it comes down to is that there is no guarantee that the games your buying for your Android phone today are going to work on your next Android device. More apps and games are being targeted at specific devices. At Google IO in the market session it was mentioned that developers would now have even more control over which which device can access the game by not only chipset, screen size and android version but also the specific model.
So now a developer can build a compatible list or a not compatible list. An example of each that recently hit the market is the Netflix app which is limited to work on only five devices and Battleheart which currently blocks many Samsung and HTC devices. The worst part of this is that as the hacking community has shown running a rooted android with the hacked Netflix app can work on just about any device.
Blocking a specific model can result in blocking devices that may have been updated or are running custom software that actually fixes the issue that the device was blocked for. To take it even further a device may be blocked due just to performance issues. Something that a rooted device with a stock ROM running an overclocked CPU can often fix.
Ultimately these updates are great for the average Android user as it will reduce the number of times they will come across apps and games that do not work on their device. But it’s the power users that will ultimately have run into challenges from these changes.
Jump ahead one or two years after your first Android and you may find yourself in a situation where many of the games you have wont work on your brand new device. This will be especially true for anyone who owns a Tegra 2 based device or the Xperia Play. With so many games being made specifically just for those devices if your next device is not a Tegra device or the Xperia Play 2 it won’t work.
This also extends to any 3D game that specifically lists what devices it works on. Next year if you go and buy the latest and greatest phone that should easily be able to handle the game but the developer hasn’t added it to the list of compatible devices. As a result it won’t even show up in the market for you.
So going forward the argument that because it’s an Android device and you bought it from the Market doesn’t give you any guarantee. It kind of puts some perspective on the many arguments against buying from Gameloft because it won’t work on your next device. As it is, no matter where you buy it, there really is no guarantee it will work.
Google also introduced another update to the market, but this one could help alleviate many issues. They will allow a developer to have one listing for their game and it can hold multiple APK’s. This would be helpful for example if you currently own a Tegra 2 device, you would be given the Tegra 2 version. Then for example next year you buy the Xperia Play 2 and then when you hit the market to download your apps you would be given the appropriate version.
Unfortunately by the looks of things in the market this may be more of a dream than a reality. Many Tegra 2 games won’t work on any other platform and the one’s that do like Fruit Ninja and Guerrilla Bob have a higher price for the Tegra 2 version.
Thankfully most developers seem to have the right idea by just adding support to the Xperia Play in the regular version of the game. But I have to give a thumbs down to any developer choosing to build a separate version for the Xperia Play.
Now before you get too worried about all this just bear in mind this is really only going to affect more advanced 3D games. Most apps and games should work just fine. This issue could also be helped if Google takes a stronger stance and more aggressively enforces the Android Market. The biggest thing Android needs is an all encompassing graphic layer akin to DirectX. This would alleviate the need for developers to write for specific chipsets and would greatly help eliminate compatibility issues. Going forward hopefully developers and Google don’t let things get too far out of hand.
by Dave Loft
I had quite a few problems with Asphalt 6 when it first came out as I mentioned in my previous post. To summarize, it was too big at 1GB, took too much RAM at over 100MB, it had framerate issues, stability issues, control issues and achievements were not saved. To say the least, it was a complete mess. I had planned to write a review when it came out but instead I just ranted about how poorly done the Android port was.
Well here we are five weeks and two patches later and Gameloft has addressed all of my issues. It now uses less storage at just under 900MB and limits the download to 500MB compressed. It’s now down to 70MB of RAM, the framerate has improved, stability is great, control issues are gone and achievements are working. It is now in a state that I would consider release worthy and I am now going to give it a proper run through.
First and foremost it really is a great game and is easily the best Arcade Racer on Android. The physics on the cars feel a little off and fairly floaty but after a few hours with the game, that issue kind of fades away. Drifting is an absolute blast, once you get the rhythm down. Accelerometer steering is precise and feels just right and for anyone who prefers alternative methods of steering, you will be happy to see a few alternative options available.
The graphics are good, but look somewhat grainy, like it’s not taking advantage of the high res display on my phone. But then on some tracks this isn’t an issue at all. It appears to be the detailed textures used on some levels that have the issue and utilizing anti aliasing and anisotropic filtering would clear it up. Making up for the texture issues are the beautifully rendered cars, lush scenery, great filtering and weather effects. All of which come together to create a great visual presentation.
The game offers a number of ways to play. With Free Race you will be given an option of four modes; Normal Race, Beat ’em All, Elimination and Collector. Beat ’em All requires that you knock out a set number of opponents. Just smash your car against theirs and push them into the edge of the track will usually do the trick and is followed by a pleasing slow motion ‘Elimination’ animation. Get used to taking out racers this way as you will need to take out a few racers in each race to rank higher. In Elimination, races the last racer will be eliminated every 30 seconds till there is just three left. With Collector your goal is to collect the most special items and to win, you will need to get out first quickly. In Career you will have four additional modes; Dual, Time Attack, Drift and Under Pressure. Under Pressure is just like Beat ’em All, except that you have limited respawns.
The game has 42 cars ranging from the Mini Cooper to the Bugatti Veyron, all of which can be customized with paint jobs, decals and performance enhancing parts. The game provides 11 leagues, 55 events and 12 courses to sharpen your skills on. Then when your ready you can take them online and race with up to six people, locally or over the internet. This game does not disappoint in the value for dollar catagory.
This has been my go to game for the past week whenever I have had time to sink my teeth into it. It’s not the game I pickup when I have a couple minutes while waiting, as it takes too long to load into the game and get racing. But like many Gameloft games, it is the game I go to when I’m looking for a console like experience. The depth of gameplay is beyond most smartphone games and easily provides the same amount of content of a game ten times it’s price. If you like arcade racing games, then Asphalt 6 is a must buy.
Official Website: Gameloft.com
For those interested, the game is only for high end phones and must be purchased from Gameloft directly. Games can be paid with credit card or PayPal and with some carriers, carrier billing is an option. Any game purchased can be easily re-downloaded by heading to gameloft.com on your phone and selecting ‘My Downloads’ at the bottom of the page. Login with your email or phone number and any game purchased available for that model will appear. Gameloft games will occasionally check for updates when launched and download them automatically if needed.