Guerrilla Bob is well dressed but doesn’t have anything to say
by Dave Loft
I’ve had Guerrilla Bob for about a month and while it’s easily one of the most polished games on the Android market, it just doesn’t posses the longevity to keep me interested. Now to be fair, that would describe most mobile phone games and is exactly why they’re typically priced below $5. I guess I’m just looking for a console experience on a phone and one I know can be done.
I love the graphics in the game and the visual style reminds me of TF2. The textures are clean, beautifully put together and they’re not very detailed. But it works within the style of the game. To go with the smooth graphics is an equally smooth framerate that makes Guerrilla Bob a joy to play.
Cross compatibility is a big part of the marketing behind Guerrilla Bob and is one feature few games have offered. It is unfortunately only local multiplayer and the lacks the essential online multiplayer required to keep me playing the game.
Controls are plentiful with options to auto-aim and multiple dual stick configurations to choose from. If your new to dual stick games, or just want a simpler experience on your mobile, auto-aim is a great place to start. Once you get good at the game you can set the difficulty to hard or just turn off auto-aim.
The game offers ten guns and four characters to choose from, but with only one to start the game. You will unlock more as you play and getting all the guns can take quite a while.
The game offers a few ways to play; arcade, survival and mercenary. Arcade and mercenary are the same game but it changes how weapons are unlocked. In arcade you need to find new weapons hidden throughout the level. While in mercenary mode, you make money by taking out enemies to spend on your weapon of choice. With these two modes your goal is to move to the end of the level and your only job is to shoot. Survivor is the same gameplay in an arena and your scored based on how long you can survive.
What you soon realize is that all of the options available are pretty much the same. I feel if your gonna do just a shooting game, your gonna need more than ten guns. If you want to make your game more than just a shooting game some extra gameplay elements would go a long way. Just steeling ideas from your standard fps will do wonders. Vehicles, mele combat, stealth, cover, defend here, attack this, find the key, disguise as an enemy, something, anything. It just won’t stand as long without another leg to use.
To be fair. this really is me just wanting more complexity from mobile games and that’s something many people don’t care for. Taking into consideration what type of game Angry Mob was aiming to create with Guerrilla Bob, they have definitely nailed the mechanics of the game. It’s when you compare Guerrilla Bob to other shooters available on the Android Market that it becomes a more compelling product. It may have nothing on games like Modern Combat, but it’s really not trying to either.
Guerrilla Bob is the shooter built for a touch screen phone and one that’s accessible to the masses. This is the style of shooter that will have the most success on mobile devices and Angry Mob has built the best of it’s kind. Hopefully they can take that success and return with a squeal that raises the bar well above the the competition, rather than just over.